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Need for Speed: CARBON


  1. #61
    شيخ‎ René's Avatar René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta
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    Citat Mesaj iniţiat de romy

    dar mama lui sa fie drift...ca cel din film, ca da`i ca la U2 cu punctaju` de kkt pe muntele sacru sa cobori curbele lu` peste....offf.. de kko
    driftu drift e cum era cel din NFSU...adica in arene si downhill unde conteaza punctajul...ca asa la dracu mai faci drfit...


    "The best part of falling is getting back up again." -David Belle

    IRONÍE, ironii, s.f. Vorbă, frază, expresie, afirmație care conține o ușoară batjocură la adresa cuiva sau a ceva, folosind de obicei semnificații opuse sensului lor obișnuit; zeflemea, persiflare.

  2. #62
    Member Buzdugan reprezinta o cantitate neglijabila
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    aham! deci fratele sa-si pastreze un controller nou noutz pt aceasta frumusete de joc ! abia astept ^^

    oh god...cate miezuri apar in toamna-iarna :

    N3
    Gears of war
    Splinter cell double agent
    NFS carbon
    enchanted arms
    prey


    and more to come
    Vrei mai putine reclame? Inregistreaza-te sau logheaza-te

  3. #63
    Trancer romy's Avatar romy reprezinta o cantitate neglijabila
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    Citat Mesaj iniţiat de M@r!n0
    driftu drift e cum era cel din NFSU...adica in arene si downhill unde conteaza punctajul...ca asa la dracu mai faci drfit...
    i know...subliniam ca mie nu`mi plac (prin urmare nici nu as vrea sa fie nici in carbon, dar probabil o sa fie) downhill`urile ca la nfsu2...prind viteza prea mare
    THis is a very important message so deal with it!...bleah...don`t bother ! CARPE DIEM PPL !

  4. #64
    شيخ‎ René's Avatar René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta
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    Noutati!!!

    Interviu cu Larry LaPierre

    The wait for the release of Need for Speed Carbon is as intense as a white knuckle race down a dark, mountain road. Only a few tidbits of information has been released about this game, but one man holds the answer to all your burning questions - Executive Producer Larry LaPierre.

    In the thick of development, we pinned Larry down with the help of a modified muscle car to get some info about NFS Carbon and here's what he had to say.

    Community Team: Give us an overview of Need for Speed™ Carbon. What's the overall premise of the game?

    Larry LaPierre: In NFS Carbon, our hero from Need for Speed™ Most Wanted returns back home to Palmont city only to find out things have changed. He has been framed for a race that went wrong, rival street racing gangs have taken over, and like any good conflict, it has to be settled on the streets in their cars.

    A battle for control of the city takes on even greater danger when the races move out to the Canyons.

    CT: How does NFS Carbon differentiate itself from NFS Most Wanted and the Need for Speed™ Underground titles?

    LL: NFS Carbon takes the danger and illicitness of street racing and amps it up by introducing canyon racing.

    CT: Location has had a huge impact in past NFS games. What can you say about the "world" in NFS Carbon?

    LL: NFS carbon takes place in Palmont City. It is heavily influenced by a west coast/Sante Fe vibe mixed with a bit of over the top Vegas glitz, all nestled in the California hills. It's vibrant, colorful and alive.

    CT: Drift racing makes its return in NFS Carbon. How is the racing mechanic and physics different than what was in NFS Underground 2?

    LL: We are really excited to be bringing drift back, its so challenging and so much fun to snake your car smoothly through a set of turns. We also have a much better scoring mechanic this year.

    CT: What can you tell us about the cars and customization in NFS Carbon?

    LL: I love the car set this year - we have such a cool variety with Tuners, Muscle and Exotics. The feel of each is really unique and as far as customization goes we have a totally new way to trick out your car with Autosculpt™.

    CT: Ah, Autosculpt. I can't wait until we can talk about that more. Switching gears, no pun intended, what will NFS Carbon have by way of race modes?

    LL: A lot! NFS Carbon will have Circuit racing, Sprint racing, Speedtrap, and new modes Canyon Duel, Canyon Race, Drift, Canyon Drift, Time Trial and a few others we can tell you about at a later date.

    CT: Lastly, what is the one thing that has you the most excited about NFS Carbon?

    LL: One thing? If it was only one thing it would probably be the canyon duels - they are so intense. You are ripping through these canyons as fast as you can trying to keep up to the lead car.

    The slightest mistake and buh-bye...over the edge...into a heap of metal and carbon fiber.

    CT: Ouch!

    Acum este oficiala si chestia cu Autosculpt!

    Asta e ultima stire pe care o primiti de la mine pana dupa 20 cand o sa am intorc in tara...Bafta!


    "The best part of falling is getting back up again." -David Belle

    IRONÍE, ironii, s.f. Vorbă, frază, expresie, afirmație care conține o ușoară batjocură la adresa cuiva sau a ceva, folosind de obicei semnificații opuse sensului lor obișnuit; zeflemea, persiflare.

  5. #65
    Popa Remaxos's Avatar Remaxos reprezinta o cantitate neglijabila
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    O lista partiala cu masinile din NFS Carbon ( confirmata in proportie de 80 % )
    Subaru Impreza WRX STI (2006 model)
    Mitsubishi Lancer Evolution IX
    Lamborghini Gallardo
    Dodge Challenger
    Porsche Carrera GT
    Ford Mustang GT
    Aston Martin DB9
    Aston Martin V12 Vanquish (possibly Vanquish S)
    Toyota Supra
    Mazda RX-7
    Mazda RX-8
    Mitsubishi Lancer Evolution VIII(Unconfirmed)
    Nissan 300ZX
    Porsche Cayman S
    Chevrolet Corvette C6
    Ford Cobra (Shelby)
    Ford Mustang (Shelby)
    Dodge Viper
    Dodge Charger (2007 model)

    WILL CODE HTML FOR FOOD!!!!!!!!!!!!


  6. #66
    psy mood TranceRem's Avatar TranceRem are ceva special... TranceRem are ceva special...
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    deci nimic nou , EA a ramas fara bani de licente sa ia alte masini . nici bmw , nici audi , honda ciuciu , ferrari ce sa mai zic . lamers
    Servicii foto video Highlight Events Craiova
    fotograf nunta craiova

  7. #67
    Jace's archivist ratonbox's Avatar ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om
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    Ce este mai nasol este ca nu vad rolul introducerii lui EVO 8 cand este deja EVO 9 mai ales k la capitolul design nu prea este nimic nou.
    Her: I wish I were creative.
    Him: You are. You're great at creating difficult situations.

  8. #68
    شيخ‎ René's Avatar René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta
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    NOUTATI!

    M-am intors cu o groaza de stiri!!!

    PREVIEW DE LA GAMESPOT

    Need for Speed Carbon is the latest entry in EA's long-running racing series. The last few entries have tweaked the established formula to good effect, which has resulted in high expectations for new games in the franchise. We had the chance to get an early look at a work-in-progress version of the game on the Xbox 360 and on the original Xbox to see how the game is shaping up.

    This year's game is an ambitious expansion of the key features that have made the series popular, along with new elements that have come out of the team's research into the racing scene. The big hooks this year are canyon racing, racing crews, and car-class affiliation. The heart of the game's career mode is a battle for control of a city. The setting is a massive free-roaming metropolis that's bigger than the one seen in last year's Most Wanted. In addition, you'll find massive canyons that will serve as the stage for the unique boss battles. The action will find you building up a crew of racers to help you take over the city neighborhood by neighborhood and mastering the three car classes--tuner, muscle, and exotic. Furthermore, EA's Vancouver-based studio is trying out some interesting expansions of the car-customization feature seen in previous games.

    You are cast as an established racer who got involved in the blacklist shenanigans of Most Wanted, and you're now returning to the game's city to right a wrong that was done to you. The exact details of the story are being kept under wraps, especially when it comes to what, if any, ties it has to Most Wanted's narrative (which naturally makes us think that there are ties), and so we weren't able to find out too much. One thing we do know is that the game's narrative will again play out via cinematics handled by the director that did Most Wanted's. However, in keeping with the overall tone, the cinematics will have a different feel from Most Wanted's awesomely campy movies. We, naturally, hope that we get at least some scenes of over-the-top racing drama, though we're curious to see exactly what's going on in Carbon's story.

    In terms of gameplay, Need for Speed Carbon stays true to the open-world framework of its predecessors, but still manages to trick it out considerably. The core experience has you traveling through the massive city that is the main stage for the game's action and challenging other crews for control of their territory. As you defeat them you'll take their hood and your rep will grow. Obviously, taking on racing crews will present a sizable challenge that is more than one man can handle. Fortunately, you'll be able to recruit a posse of wingmen to help you out in your quest. The wingmen will present a unique new twist to the gameplay, as each will offer unique abilities you can call on during a race to give you an edge. What we've heard of so far are blockers, scouts, and drafters. So, for example, you could call on a blocker wingman to help you get past or slow down an opponent. Where things get really interesting with the wingmen, though, are the abilities they'll have outside of a race. Though the team isn't giving up all the details on how this will all work just yet, they did share the different out-of-race abilities and offered some info on what to expect from them, like how mechanics and fabricators will affect how much you'll be able to customize the performance and visual aspects of your car, while influencers will impact how you interact with groups, such as the police, in the game.
    Once you and your crew have managed to defeat the opposition in an area, you'll find yourself in a boss fight that highlights another unique addition to the experience, the canyon race. The canyon races are unique two-stage competitions that find you testing your skills against a boss for points. The first leg of the race finds you trying to follow close behind the boss as he races to a finish line at the bottom of a hill. Your goal is to stick as close as possible to him, as you'll earn points based on your proximity. The second leg of the race finds you in the lead, and you'll be trying to put as much distance between you and the boss as you tear down the route again. This time out your points are on the line, as the boss will be draining points from you to varying degrees depending on his proximity to you. Your goal is to reach the finish line with some points intact. Though extremely challenging, the races offer the potential for instant victories if you can manage to meet certain conditions, such as staying in front for a certain amount of time or getting a sizable lead when being followed. You can also lose just as fast if you happen to collide with some of the destructible barriers that are set on parts of the track.
    Another new twist to the gameplay in Need for Speed Carbon is the variety of car classes, which are being tweaked to have unique physics and handling. We were able to try out a canyon run with a car from each class, and we liked how different each car was. You'll actually have to become familiar with each of the classes in Need for Speed Carbon as, unlike in previous games, you'll really have to master them all to some degree. The main reason to do so is that, when facing off against the various crews, you'll find that their individual turfs have been designed to play to the strengths of their vehicles. So, for example, tuner car areas will feature sharp turns, while muscle car areas will favor more linear, open tracks.
    Need for Speed Carbon will also feature the return of the drift races that were absent from Most Wanted. This year's take on drifting varies a bit from its previous incarnation, as speed and momentum are the key to insane scores here. As before, you'll test your skills on courses and be required to do all manner of crazy drifting. However, this time, the key to victory are the long, controlled skids that rack up points. You can add multipliers by swinging your back end around as before, but you'll want to do so sparingly so that you maintain momentum.

    Another returning feature with a fresh twist is customization. This time out, Carbon is poised to offer all the expected features seen in previous games. Although the ability to tune your cars isn't quite as deep as that offered in Need for Speed Underground 2, there's a crazy new aspect to that ability here. The big twist this year is "auto sculpting," a Fight Night-esque method of morphing the elements of your car in reality via sliders and the controller's analog sticks. Your wingmen's out-of-race abilities play a part here, and if you have some wingmen that possess the fabricator and mechanic abilities, you'll be able to do more to your cars.

    The dev team took a different approach to making Carbon than the one used for Most Wanted last year. Whereas Most Wanted on the 360 wound up being a beefed-up version of the current-gen game, this time out, the team planned the features for the next-gen titles first, and then scaled back as needed for the current games. This has led to a better fit on the 360 and a pretty ambitious offering on current-gen systems as well. While the team hasn't opened the kimono on everything the game will offer across all the platforms, from the sound of things, no version is going to be maimed or left wanting. As far as the PlayStation 3 and Wii versions go, the team would only say that, in those cases, the distinguishing features would revolve around the features of each platform.

    The visuals in the game are looking very sharp, even on the current-gen Xbox. The 360 was obviously the better looking of the two games, but the Xbox looked quite good as well. The car models look very sharp and the canyon environment offered a change of pace from the traditional city environments that we've become familiar with in the series. The stylish lighting that has been one of the key elements in the game is back in tweaked form, which gives the game its distinct look on both platforms.

    Though the audio in the version we tried was still embryonic, we were pleased with where it appears to be heading. The car sounds are being beefed up to offer robust differences among the classes. Though what we heard was far from final, it's certainly sounding great already. The music also showed equal promise with a taiko drum-driven tune popping up during the canyon race we tried. The tune marked a different approach from the licensed music that you'd expect from typical NFS, and it fit the action surprisingly well. However, as good a fit as the bit was, EA reps noted that the final game will feature an interactive component to the canyon tune we heard, which will change on the fly, depending on the situation, to heighten the race drama.
    We didn't get to play a ton of the game--just a canyon race with the different car classes, the new drift race, and some messing around with the new car-sculpting feature--but we still got a nice sampling of it. The team hopes to make each of the car classes unique, and it certainly feels like it's heading in the right direction, as the handling was noticeably varied among the cars. The new drift race took some getting used to, but once we got the hang of it, we found it to be a very cool new take on the mode that's pretty fun already. The car-sculpting feature, though a bit surreal at first, is surely going to excite people to do some outlandish stuff with their cars. Though a few bits were rough around the edges in both versions of the game, there's still a lot of promise here that we hope to see fulfilled.

    Based on what we saw and played, Need for Speed Carbon is shaping up to be yet another sexy entry in the Need for Speed series that adds to the successful formula. The new features add something fresh to the already solid gameplay, and it seems like EA isn't breaking anything in the process, which is always good. The car-sculpting feature is a funky addition that is very cool once you get your hands on it. Look for more on Need for Speed Carbon next week from EA's Studio Showcase event and in the months leading up to its November release.

    Emmanuelle Vaugier now officially in NFS Carbon
    EA ANNOUNCES EMMANUELLE VAUGIER TO STAR IN NEED FOR SPEED™ CARBON
    Popular Actress to Play Central Role in Storyline

    Redwood City, Calif. – July 11th, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that actress Emmanuelle Vaugier will star in Need for Speed™ Carbon this fall. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and challenges players to face the ultimate test of driving skill on treacherous canyon roads.

    An emerging young Hollywood talent, Vaugier has a recurring role on the CBS hit sitcom Two and a Half Men. She has also recently starred in the films Saw 2 and 40 Days and 40 Nights, and was selected to Maxim’s annual top 100 females list in May. In Need for Speed Carbon, Emmanuelle stars as Nikki, the ex-girlfriend of the hero who has returned to town to face his mysterious past.

    “Being able to work in a videogame for the first time and working with the Need For Speed Carbon team at EA has been a great experience for me. This is a game that evolves the racing genre, and I’m thrilled to be a part of it”, Vaugier said. “Playing the role of Nikki allows me to take a completely fresh approach to acting and push the boundaries of the creative process.”

    David Footman, who has worked on such Hollywood blockbuster films as The Day After Tomorrow, X-Men, X-Men 3, iRobot, and Fantastic Four, was the director for the green screen video shoot with Vaugier. The full motion video shoot in Need for Speed Carbon processes live actors to look computer generated while maintaining their performances and facial expressions.
    Poze cu ea din joc:



    Preview de la IGN

    July 12, 2006 - EA's Need for Speed series is currently one of the longest running in all of gaming, and for good reason. Year after year and iteration after iteration, the series has brought the hottest and most recent trends in racing to gamers everywhere, and the newest title in the series, Need for Speed Carbon, is no different.

    From what EA tells us (and we'll trust them as our rusty Ford Pintos are not exactly ready for competition), street racing has essentially divided into two distinct factions. Being that it's highly illegal, some street racers have shifted to sanctioned races, competitions set up legally on safe tracks. Some racers, however, have taken their sport outside city walls, continuing to defy the law but pushing the boundaries of what any sane person would consider safe even further than before.



    This leads us to the newest and biggest mode in Need for Speed Carbon, Canyon Duels. Based on points rather than finishing the race first, Canyon Duels pit two cars against each other in two rounds, with one car chasing the other in the first, and then reversing it for the second. You'll always begin as the follow car in NFS Carbon, whereby you'll earn points for keeping up with your opponent. The closer you are, the quicker you'll earn points. For the second leg, your opponent will follow you and attempt to chip away at the points you've just earned. Finish in the positive and you'll take home a medal, but finish in the negative and you'll go home empty handed (and maybe on foot).

    The most interesting part about this is that it's possible to earn an instant victory (or loss, as the case may be). If the following car passes the lead car and manages to stay ahead for 10 seconds, the race is over. Likewise, if the lead car manages to pull way ahead of the following car, the latter of the two is going home. And last but certainly not least, if you happen to take a turn too late and break through the guardrail, the only thing you'll earn is a heaping pile of metal at the bottom of the canyon.

    This stressed the main aspect of Canyon Duels to us: speed versus danger. Though the track we were able to try didn't have any very sharp turns, it was almost never straight, meaning that we were always toying with sliding into the mountain or off the edge of the cliff. In and of itself, the course isn't difficult to navigate, but when you're trying to stay either out in front or just behind the other racer, you'll wind up pushing your car farther than you should more often than not. This was the coolest part about this race - managing speed against safety.



    Speaking of managing, this brings us to Carbon's crew aspects. While you'll be racing one-on-one in Canyon Duels, those only make for about 25% of the races in Carbon, with the majority of the game taking place in its open-world environment. This is where the bulk of the story will take place and it's here that you'll build up your own crew. Details are a little scarce on exactly how you'll gain members, how you'll manage them and so forth, but we do know that you'll be able to choose who joins your racing team and each member will be able to increase their skills as the game progresses.

    Each member has two of six skills, one off the track and one on. For racing, a crew member will be classified as a Blocker, Scout or Drafter. During a race you'll be able to tell your teammate to perform their ability a few times per race (as to not overdo it) and help you get ahead. They're able to win races for you, but you're the main focus so they're present more for support and will drop back to help you out even if it means losing a few positions.

    Blockers will drive directly in front of another car and attempt to prevent it from passing. A Scout will boost ahead and look for shortcuts and such for you, pointing them out both aurally over the radio as well as visually via some sort of clues. A Drafter will drive right in front of you and allow you to draft for a bit before slingshotting ahead of him. Off of the track, each member will either give you bonuses for modifying your car, tuning it or helping calm down the police, which have returned but have less of a focus than in Most Wanted.

    Though EA seemed quite proud of introducing drift racing to a majority of American gamers in the first Need for Speed Underground, the series shifted away from it. However, drift racing makes a return to the Need for Speed series in Carbon, but this time it's seen a major facelift. For one thing, the scoring system has been completely reworked. One problem that was evident in NFS Underground was that gamers learned to "snake" their way into a never-ending drift and essentially break the scoring system. That's no longer possible for multiple reasons, one of which is the scoring zones that are set up in corners, meaning that you won't be able to score on straight-aways.



    The other huge change that we immediately noticed with the drift races in NFS Carbon is that it has been highly simplified compared with what we've previously seen. Rather than relying on having drivers perform faints, over steering, using power brakes or anything of this sort, you'll simply need to hit the gas as you enter a turn and watch your car fishtail - skill here is focused on keeping your car under control rather than performing different moves and mixing it up.

    While it takes a couple seconds to get used to handling the cars in a drift competition, it certainly doesn't seem overly difficult. Being as you're really only managing the direction you're steering as you'll almost always have the gas punched down, it's a rather simplistic mechanic overall. That doesn't mean that it isn't fun, but it does mean that it's pretty far removed from being any sort of simulation.



    While EA has shifted some of its driving focus back to drifting, it's also quite keen on widening the handling and feel variance between each of its car classes. One of the complaints that it has seemingly taken to heart from Most Wanted was that regardless of which car you ran with, they seemed to feel about the same (sans differences in speed and acceleration).

    There are three car classes this time out, tuner, muscle and exotic. Tuner cars are things like pimped-out Civics and the like, middle of the road cars that have been given a ton of extra juice and flair specifically for racing. Muscle cars are your classic 1960s and '70s sports cars obviously, while exotics are those quarter-million dollar-plus beasts with hundreds upon hundreds of horsepower. The quickly-defined differences between the three types is that tuners handle the best and have decent speed, muscle cars are really powerful but handle poorly (which means they're great for powerslides), and exotics are extremely quick and handle well, but maybe not quite as well as tuners.

    In practice, there's a huge difference between the muscles cars and everything else, but right now it still seems like tuners and exotics could be separated a bit more. The muscle cars do feel really great - they're heavy, skittish and rumble with more power than you'll likely be able to handle. It's exactly what you'd expect them to drive like, so EA has seemed to nail that. The tuners and exotics feel much closer in style, very similar to how Most Wanted felt as a whole. They're quick and fairly agile and right now make for a marked difference from the muscle cars, if not each other so much. Granted, we were only able to use one car from each class so that could have something to do with our overall impressions here, but either way EA still has a handful of months to improve what already works pretty well.



    One thing that we absolutely loved, especially when behind the wheel of a muscle car, was the feeling of applying the brakes. While most games, especially arcade-esque racers like this, simply use a brake's analog input to determine how quickly your vehicle should slow down, in NFS Carbon it really feels as if you're using a real brake pedal. By that we mean that if you slam down on the brakes, you'll feel like you've put too much pressure on the pads and will possibly lock up the wheels. More often than not, especially when on one of the canyon courses, it's better to use the brake in varying degrees just as you would in a real car. Very cool stuff here, and though it's subtle, it's one of the things we were most impressed with.

    The absolute coolest thing about Need for Speed Carbon however is its Autosculpt system. The best way to think of it is as Game Face or Fight Night's boxer creator for a car. You're essentially given analog control over the shape of the major pieces of your car, allowing you to raise, lower, angle, shrink, expand and even twist parts however you want (within reason, of course). Each car class will feature somewhere between seven to 10 Autosculpt regions, and in each one of those regions you'll be able to edit numerous pieces.



    So for example, when editing tires you're able to change the depth, width and twist of the rims, the width and depth of the tires and more. On the hood, you might be able to change the angle of air intakes, whether or not and how far a supercharger sticks out, the angle and size of retractable lights and more. The same goes for the spoiler and basically anything else you can think of. It's almost impossible to say how much customization you can do here simply because we've already seen a ton of variety and we've only been shown a handful of the options.

    What we've seen so far in Need for Speed Carbon fits right along with our expectations. The series hasn't strayed too far from its proven formula, though with the introduction of a few cool new modes and a couple killer new features (like the ultra-sweet Autosculpt), NFS Carbon looks like it'll take many, if not all, of the best features from the last few games, expand on them and pile on a slew of cool new goodies. The game is set for release this November on basically every platform known to man, plants and aliens.
    Videos:

    http://media.ps3.ign.com/media/826/8...l_1575891.html
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    http://media.ps3.ign.com/media/826/8...l_1575938.html
    http://media.ps3.ign.com/media/826/8...l_1575894.html
    http://media.ps3.ign.com/media/826/8...l_1575895.html
    http://media.ps3.ign.com/media/826/8...l_1575934.html
    http://media.ps3.ign.com/media/826/8...l_1575907.html



    Interviu cu cineva (nu stiu cine ) de la EA
    Finally we've reached one guy from the big Electronic Arts who answered lot of things about the newest episode of Need for Speed. Carbon will be released later this year but until that time there will be a lot of new informations. Lets see what Chris Brown told to us!

    Why Carbon Canyon is the place of the game?
    We felt it was the perfect setting for the next Need for Speed game. It represents everything that Need for Speed is known for – danger, adrenaline, taking chances and racing on the edge.




    When NFS: Underground 2 released so many fans said they really miss the daylight driving. Don’t you think they will miss this in Carbon as well? Or do you think "Carbon 2" will be good enough for a later daylight version?
    No matter what the setting is, I think Need for Speed has always been able to deliver a really compelling racing experience. There’s alway tough decisions to make when designing the game but I think fans will be really happy with Carbon. There are some amazing new game modes and new customization features that will blow people away!

    What will be more important? Tuning, races, driving?
    I don’t think that one thing is more inportant than the other in Carbon when talking about tuning, racing and driving. The best drivers will always be rewarded with success in Carbon but you will be able to set up your ride to take advantage of the different race modes.

    How hard will be the police in the game? In Most Wanted they were the biggest challenge when so many cars wanted to catch us. Is that changed somehow?
    We’ve really tried to build on the cop experience from Most Wanted. We've tried to provide more context as to why the cops would be present in one area of town over another. Geography heat is the big new feature with the cops in Carbon. The more you race in one area of the city, the higher the heat level becomes increasing the likelihood of a cop pursuit after you complete your race




    How big is the gameplace compared to Most Wanted?
    You can expect to see a city that is slightly larger than Most Wanted.

    Please tell us something about the new gameplay modes.
    There are probably three key new areas that I think fans of the franchise will find very exciting. The first is our new mode, Canyon Duel, where you and an opponent are going head to head in the ultimate game of cat and mouse. The first run has you following the opponent’s car trying to stay as close as you can without going over the edge or slamming into the cliff face. The closer you are, the more points you accumulate. On the second run the roles are reversed and he is chasing you eating away at your score – make it down to the bottom in one piece with points left and you have proved your mettle. Second, our physics has been a big focus this time around. Last year we had feedback from fans of the franchise that they were looking for more differentiation between the car classes and we have taken it to heart this year. Fans will immediate feel a difference in the handling, acceleration and driving techniques the moment they try out a car from each of the different car classes – Tuner, Exotic and Muscle. Finally, the territory acquisition meta game experience will offer fans a whole new way to play through the game. Tied in closely to the story and building out your crew, dominating the city will engage you for hours at a time.

    How complex will be the car customization? Only new vinlys, colors, parts or something special as well?
    Visual and performance customization has always been a foundation of the franchise. Without a doubt, players will be able to customize their rides in Carbon. I can’t get into too much detail about it right now, but fans can look forward to experiencing the ultimate evolution in visual customization in racing games. I think the Need for Speed franchise has once again raised the bar higher than any other game to date!




    How many cars will we have in the game? There’ve been rumors on the net about 50-100 cars. What is the truth?
    You can expect to see over 50 cars in the game this year and a car list that has expanded on where Most Wanted left off. There is a good distribution of tuner, exotic and muscle cars as well as a few surprises that should get people excited when the car list is officially announced later this summer!

    Can you tell us anything about the crash model (cars, environment, something else)?
    Unfortunately, not at this time.

    Will there be some beautiful ladies in the beginning of every race like in NFS: Underground? If yes, how many?
    We’re still trying to finalize exactly how the races will start in Carbon. Hopefully we can have some beautiful ladies in there for you!

    If you can pick only one thing, what is the most interesting new feature in NFS: Carbon?
    Without a doubt, it’s the Canyon Racing! This is by far one of the most intense, adrenaline rushes that a person can have in a car. Not only are you trying to defeat your opponent in these races, you’re actually just trying to survive. This mode is all about racing on the edge, danger and consequences. Combine the outstanding course designs with the innovative new scoring system and I believe we have created one of the most innovative new racing game modes since Drift and Drag were introduced to Need for Speed fans back in the original Underground series

    Which already released Need for Speed episode is most like Carbon?
    Similar to the way that Most Wanted evolved from the Underground series, you can expect to see the same type of evolution from Most Wanted to Carbon.

    Will there be any differences between PC and next-gen console versions? I’m not talking about the graphics but the content itself.
    For Need for Speed Carbon, the PC and Next Gen consoles will have the same feature set.

    Could you tell us aproximately how much does it cost to develop a new version of the Need for Speed franchise? And how many people are working on the current project?
    Unfortunately, I can’t release any finacial details regarding the development of a Need for Speed game. Right now, Carbon has over 100 extremely talented people working hard on the game.

    50 Cent will appear in the soundtrack?
    We’re still waiting to finalize all of the music in the game this year, so I can’t comment on any specific artists at this point.

    Anything more you want to share with our readers?
    We really hope that you have as much fun playing the game as we did making it!


    "The best part of falling is getting back up again." -David Belle

    IRONÍE, ironii, s.f. Vorbă, frază, expresie, afirmație care conține o ușoară batjocură la adresa cuiva sau a ceva, folosind de obicei semnificații opuse sensului lor obișnuit; zeflemea, persiflare.

  9. #69
    Maniac Scorpio's Avatar Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati
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    Acum joc most wanted... imi lasa un gust amar ... joc doar sa'l termin .. sper k NfsC sa reuseasca sa ridice nivelul jocului ( mw l'a coborat fatza de u2 ) parerea mea ....

    In primul rand doresc sa SCOATA tampenia aia de catch 'up ... imi manca nervi azi ... cum frate il lasi in spate la 900 m ( el lovindu'se) .. mai sunt cateva curbe dupa care o linie dreapta ... nici nu mah uitai pe radar si tzup ala pe langa mine ...

    Sa pastreze performantele masinilor ... cu vw gti bat la fundu' gol orice masina ... ( ciudat cum zburda pe langa un lamborghini in linie dreapta ) ...

    Si multe alte bug'uri insuportabile in mw ...

    Stilul drag --- probabil e facut sa ne dezvoltam capacitatile creierului ( k de tre sa invetzi fiecare masina din trafic sa poti castiga) ...

    le : .. ah politzia.... cum reusesc sa se tzina de o masina tunata ultra pro ....la 300 km /h ? ... plus k au acelasi demaraj j tine ... prea najpa faza...
    Last edited by Scorpio; 22-07-2006 at 04:07.
    -- No OnE LiVeS FoReVeR !!!

  10. #70
    Oldtimer LittleAngelL's Avatar LittleAngelL va deveni faimos in curand
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    adevarul ca mw are destule defecte sper ca nfsc sa nu lase de dorit

    Banii nu te schimbã, ii schimbã pe cei din jur.
    Uneori e mai nobil sã spui o micã minciunã decât un adevãr dureros.

  11. #71
    Jace's archivist ratonbox's Avatar ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om
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    Citii acolo de simplificarea driftului. Asta e o mare porcarii. Cum adica faci tu drift doar daca intri cu viteza cat mai mare in curbe? Era mult mai interesant U2 in materie de drifturi(pentru asta l-am jucat de 5 ori ). Problema cu masinile cu perfomante egale de care zice Scorpio ar trebui rezolvata(oricum nu e de acum, in special la U2 puteai sa termini jocul fara nici o problema cu 206).
    Her: I wish I were creative.
    Him: You are. You're great at creating difficult situations.

  12. #72
    Popa Remaxos's Avatar Remaxos reprezinta o cantitate neglijabila
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    Citii acolo de simplificarea driftului. Asta e o mare porcarii. Cum adica faci tu drift doar daca intri cu viteza cat mai mare in curbe? Era mult mai interesant U2 in materie de drifturi(pentru asta l-am jucat de 5 ori ). Problema cu masinile cu perfomante egale de care zice Scorpio ar trebui rezolvata(oricum nu e de acum, in special la U2 puteai sa termini jocul fara nici o problema cu 206).
    O faza nasoala mi s-a intamplat si in NFS Underground, cand la un drag eu eram cu Skyline si ma depaseste un amarat de 206 si masina mea mai era si pe NOS !!!!!!!!!!!!!!
    WILL CODE HTML FOR FOOD!!!!!!!!!!!!


  13. #73
    Keelah se'lai! ovisebdan's Avatar ovisebdan este deja o vedeta ovisebdan este deja o vedeta ovisebdan este deja o vedeta ovisebdan este deja o vedeta ovisebdan este deja o vedeta ovisebdan este deja o vedeta ovisebdan este deja o vedeta ovisebdan este deja o vedeta
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    O faza nasoala mi s-a intamplat si in NFS Underground, cand la un drag eu eram cu Skyline si ma depaseste un amarat de 206 si masina mea mai era si pe NOS !!!!!!!!!!!!!!
    are un bug NFSU...nici nu se dadea bine startul si unu' trecea intr-o fractiune de secunda la 20m distanta de mine

  14. #74
    Oldtimer LittleAngelL's Avatar LittleAngelL va deveni faimos in curand
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    are un bug NFSU...nici nu se dadea bine startul si unu' trecea intr-o fractiune de secunda la 20m distanta de mine
    am vazut si eu de cateva ori faza asta

    Banii nu te schimbã, ii schimbã pe cei din jur.
    Uneori e mai nobil sã spui o micã minciunã decât un adevãr dureros.

  15. #75
    Maniac Scorpio's Avatar Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati Scorpio este cu certitudine unul din liderii acestei comunitati
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    nu stiu dak e bug ... dar dak prinzi perfect la start , acul ramane in turatie si cand coboara prinzi in a 2'a treapta perfect ( nos activat ) asa ai impresia ..
    -- No OnE LiVeS FoReVeR !!!

  16. #76
    Banned WarLock's Avatar WarLock reprezinta o cantitate neglijabila
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    ia plecati voi direct cu NOS sa vedeti cum zburati direct in a 3-a

  17. #77
    Oldtimer LittleAngelL's Avatar LittleAngelL va deveni faimos in curand
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    Citat Mesaj iniţiat de WarLock__
    ia plecati voi direct cu NOS sa vedeti cum zburati direct in a 3-a
    pai toti fac asa baga nos la start apoi la jumatate si de aia te depasesc daca mai gresesti pe parcursul traseului

    Banii nu te schimbã, ii schimbã pe cei din jur.
    Uneori e mai nobil sã spui o micã minciunã decât un adevãr dureros.

  18. #78
    Jace's archivist ratonbox's Avatar ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om ratonbox este o comoara de om
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    Citat Mesaj iniţiat de LittleAngelL
    pai toti fac asa baga nos la start apoi la jumatate si de aia te depasesc daca mai gresesti pe parcursul traseului
    pai de-asta este bug-ul ala cu masinile care apar in acelasi loc cand dai restart la race, ca sa nu mai faci greseli. Oricum sper sa fi scapt de bug-uri.
    Her: I wish I were creative.
    Him: You are. You're great at creating difficult situations.

  19. #79
    Oldtimer LittleAngelL's Avatar LittleAngelL va deveni faimos in curand
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    deci pana la urma nfs carbon cand e de jucat ?

    Banii nu te schimbã, ii schimbã pe cei din jur.
    Uneori e mai nobil sã spui o micã minciunã decât un adevãr dureros.

  20. #80
    شيخ‎ René's Avatar René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta René este deja o vedeta
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    31 octombrie -1 noiebrie lansarea oficiala


    "The best part of falling is getting back up again." -David Belle

    IRONÍE, ironii, s.f. Vorbă, frază, expresie, afirmație care conține o ușoară batjocură la adresa cuiva sau a ceva, folosind de obicei semnificații opuse sensului lor obișnuit; zeflemea, persiflare.
    Vrei mai putine reclame? Inregistreaza-te sau logheaza-te

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