# People are reading newspapers, gesturing whilst talking on their mobile phones, people sitting on seats while talking and absent-mindedly flicking dust off their jeans. "We really know we're in Liberty City when we see an 80-year old granny staggering down the street as she takes swigs from a bottle of whiskey."
# You can feel the bass of passing cars, and hear the radio that they're listening to when it goes past.
# Niko passes an ATM and it prompts him to "access funds". It's likely that if you die, you may lose all your money, so putting it in a bank when you get a substantial amount seems like a good idea. The magazine also hints at being able to bribe people and the possibility of being mugged.
# As has been said, one can travel from the road into a building with no load times. Manual aim has been upgraded considerably from SA, and is now much easier.
# Niko exits into a seedy back alley, where it is "populated by piles of litter, weeds and homeless guys huddling around fires in barrels."
# As Niko ascends a telegraph pole, the animations are smooth. Also, at the top, the vertical density of the city can be fully realized. "The skyline is crowded with complex architecture, above-ground train-lines, fire escapes, endless billboards and the Broker Bridge in the distance."
# Niko breaks into an easy jog, showing realistic fluidity, leaning his body into corners as he takes them. A random passing car bumps into him and Niko stumbles backwards before regaining composure.
# Niko smashes a car window, hot-wires the car and climbs in while glass clatters to the ground.
# Broker has the real-life feeling of a bustling, lush new cityscape. Sunlight reflects off the car's paintwork, and the shadows are beautifully realized. The back streets of Broker, however, are much different. They are "a grungy mixture of rundown factories, overflowing dumpsters and dank back alleys."
# Driving physics have been "tirelessly tweaked and enhanced"
# On the size of GTA IV: "Dan Houser: Well, area wise, the scope is about the same as San Andreas. I don't know exactly how it compares area to area, but it's bigger then any one city we've had in a game before." Also, "If we give people exactly what they think the want then, a) we're not doing a very interesting job any more and, b) we're not going to amaze them."
# OPS asked "In terms of weaponry and vehicles you had a pretty good spread in San Andreas," to which Dan Houser replied "Yeah, I don't think we will be adding vast numbers of things there." They explain that its about honing in and tightening. "So, for example, with game in one city there are no longer planes because there's nowhere to fly to. ...you take planes to get here, and you don't take planes to get across the city."
# A big part of the gameplay will be on the rooftops, apparently. It should be very fun.
# Also, as a side note, they haven't really thought about San Andreas Stories, they are thinking of other things at the moment.