Upgrade: 16-12-08


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    Senior Member WinSCP's Avatar WinSCP este placut de toti WinSCP este placut de toti WinSCP este placut de toti
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    Exclamation Upgrade: 16-12-08

    General Changes:

    - Fixed broken reload spell_disabled command
    - Fix Improved Blizzard
    - Revert the change of lifebloom final heal
    - Fix the bug that swiftmend heals too much
    - Major change: Make corpse erase async, Avoid DB access on deleting guild member
    - Skip 6885 because of performance concern
    - Uldaman script
    - Headless horseman script
    - Some fix of the last commit
    - Try to fix the bug that players "do not die" when killed
    - Use SetReactState(REACT_PASSIVE) to force creatures such as halazzi and reliquary of souls to stop combat and merge
    - Allow zero entry for script target (players)
    - Add spell target type check in Unit::CastSpell. Allow CastSpell(Gameobject*) and CastSpell(NULL)
    - Remove pouce facing limitation
    - Try to fix the bug that players cannot move after releasing
    - Create full sql files (include rev until 426)
    - Add detailed log when teleport a player back when login
    - Fix the bug that some creature spells are broken
    - Fix the crash bug that trying to teleport player home when homebind is not loaded
    - Allow user to choose cell size. If there are many players, or the hardware of server is not good enough, you should comment the line "#define LARGE_CELL" in GridDefines.h otherwise you may experience high CPU usage and high lag
    - Update Uldaman script
    - Break stealth when applying all stun/root/confuse/fear/charm/possess auras
    - Do not allow to kill a dead player. (may generate two corpses and cause crash)
    - Allow unit has multiple controlling auras. (Fix the bug that unit cannot be feared if stunned. Hope this will not break all controlling spells)
    - Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control.
    - Recommit four files because of eol issue
    - Merge to solve EOL issue
    - Fix a typo in my previous commit
    - Small structural change to fix an error on some compilers
    - Use another way to kill magnet totem
    - Allow pets to cast devour magic on both friends and enemies
    - Do not allow gift of the wild stacks with mark of the wild.
    - Fix a bug that makes creatures stunned/rooted forever
    - Add function SummonTrigger and allow to override its AI
    - Remove some trigger scripts. Use default trigger AI and db data instead
    - Small fix on eagle boss' electrical storm
    - Waypoint Movement Generator - fixed typo
    - First step of dynamic cell visit. Hope nothing is broken
    - Illidan script: Do not let shadowfiends attack Akama
    - Illidan script: fix the bug that shadowfiends summon infinite shadowfiends
    - Fix that bug that charmed player still be charmed even after death
    - Fix a typo in RemoveDynObject
    - Added 2 generic spells wich not affected by bonus dmg/healing
    - Implemented sound play when a transporter arrive
    - Change sound that played
    - Fixed 22845 and 34299
    - Missing file in prev commit for SSC bridge
    - Do not let spell (stun/confuse/fear) interrupt itself (cause crash)
    - Try to fix the bug that units still flee after death
    - Try to fix the bug that units may be feared forever
    - Fix the bug that grounding totem cause client crash
    - Remove combo points when spell casted. This fixes the bug that rogue can cast multiple deadly throw before dagger hits target. But this also makes deadly throw do not receive combo bonus. This bug can only be trully fixed by calculating spell damage when spell is casted but not when spell hits target
    - Move cell visit into functions
    - Temp fix for fall damage
    - Update diminishing return table: sap and gouge have polymorph return, warlock's fear and seduction have fear return
    - Fix a typo in world.sql thx for pointing Transatlantic
    - Added Brewfest and Winter Reveler script
    - update aura stacking check
    - Only remove one HOT but not all HOT when using swiftmend
    - Fix the bug that the bonus of mental quickness does not change when AP changes
    - Do not let Illidan cast parasite on Akama
    - Some cell visit update
    - Allow GM .die "locked-hp" creatures
    - Prevent from creature rotating face to victim while confused (also fleeing)
    - Removed unneeded files
    - Temp fix for aura stack check
    - Fix the bug that swiftmend does not remove HOT buff
    - Fixed a typo in sql thx for Aokromes
    - Changed Checktimer in Lady Vashj patch provided by streetrat
    - Changed Beams by Hydross patch provided by streetrat
    - Fixed a mistake in instance_steam_vault thx for pointing Aokromes
    - Missed comment in lurker script
    - Fixed .vcproj files wich changed version number by merging
    - Fixed spell 39445
    - Implements missing bool getDestination(float &, float &, float &) function in random movement generator
    - Fix a bug that shade of Akama causes crash
    - Fix the bug that ~Creature causes crash. (deleted when possessed)
    - Implemented Scalding Water in Lurker script
    - Changed c->GetInstanceData in eredar twins script
    - 33504 not affected by any healing bonus
    - Try to fix a bug that chain-cast far sight may cause crash
    - Creature formations implemented
    - Use prev_spell data calculated on startup instead of sql column
    - Changed map structure of req spell
    - Added precalculated data for next spell in rank and last one
    - Removed duplicated rank entries for some spells and used req_spell column instead
    - Allow required spell to have required spell
    - Added CreatureGroups.h/cpp to makefile.am
    - Fix revent SQL commits
    - Fix EOL issues on all SQL files
    - Fix a bug that LoadSpellChains causes crash.
    - Let ticks of DOT and HOT gain caster's current bonus instead of the bonus when casted
    - Let talents such as focused mind have effect on counterspell effects
    - Moved Scalding Water under function not used yet
    - Added HasAura check for Winter Reveler
    - Moved back reverted changes in lurker and added things for future and todo list
    - Fix a typo that makes no trigger can be summoned
    - Creature Groups - additional checks added.(hope it fix the crash). VC71 VC80 updated
    - Fix a typo in 513_world_scripts.sql
    - Corrected some header texts in source files
    - One script shadowfang keep converted to use database texts, and possible fix a problem with door
    - Fixed: for Windows, execute gensvnrevision.exe from relative path to CD $(SolutionDir) (possible solve problem with error PRJ0019 on some systems)
    - Added: provide .patch to use with GIT (both Unix and Win -systems) to modify mangos files. How_to_install.txt updated accordingly
    - Some code cleanup in *hyjal, earlier cleanup 3-4 weeks ago cleaned a bit too much
    - Removed remaining trailing whitespace in source and header files and change TAB to 4 space
    - Fixed: restore work of two scripts broken in rev 707
    - Restore build after change in Mangos, rename gensvnrevision to more generic name (genrevision). Require today version or more recent (2008-10-25)
    - For Windows: added echo to display output when running genrevision.exe in CommandLine. Provide this data if any related problem occur during build.
    - Fixed: not allow change encounter data if encounter already==DONE for Moroes event, karazhan
    - Added: new script function to return current version, displayed using ".server info" -command
    - C++ scripts converted to use database texts, some additional (minor) code changes
    - C++ scripts converted to use database texts, some additions for future dev
    - C++ scripts convert to use database texts
    - Fixed: sql typo in previous commit
    - C++ scripts converted to use database text. Some code cleanup and minor fixes/additions
    - Black Temple (most parts)
    - Added: more doors handeled for encounters in BT (some still need adjustments)
    - Added: more data to MC instance script and change from old style code
    - C++ scripts converted to use database texts.
    - Molten Core
    - Fixed: typos in text entry defines for Ikiss
    - C++ scripts converted to use database texts
    - Fixed: apply same runtime library build settings to VC70 and VC80 as with VC90. Now all are using /MD (/MDd for debug). Sorry for the earlier confusion about this
    - Added: support for quest entry 155
    - Fixed: initialize instance encounter state for shadowfang keep
    - Added: use address-of operator where expected in scripts
    - Some code cleanup, rename global script counter variables and add placeholder function for future implementation/use
    - Added: use the indexed ScriptId for scripted objects loaded at startup in Mangos. Use new function RegisterSelf() replacing old method, to initialize each script
    - Removed: no longer needed external global variables
    - Fixed: use expected method to initiate combat in escortAI (attackStart and moveInLineOfSight). Some cleanup
    - Added: support for quest entry 6544
    - Fixed: correcting EjectPlayers() for sunwell instance and remove old hack
    - Fixed: aura from spell 37066 removed from player when Moroes dies
    - Fixed: typos in karazhan instance script
    - Added: support for quest 9528
    - Added: some clarifications about the database table script_texts (See notes inside the SQL file)
    - Convert remaining scripts in old hillsbrad instance to use database texts
    - Some code cleanup, remove repetitive code and use generic code in JustSummoned() instead for most summoned creatures
    - Fixed revision number typo in previous commit
    - For escort in old hillsbrad
    - Fixed: missing break; in switch statement
    - Fixed: allow taretha to move using waypoint when thrall reach wp 106 (may still fail)
    - Fixed: simplify JustSummoned and prevent unexpected call attackStart
    - Added: missing text and misc defines for later use
    - Fixed: typo in Moroes' SpawnAdds() function. Not attempt summon non-existing creature
    - Removed: spell not intended casted by naj'entus
    - Fixed: make target cast needle spine instead of m_creature
    - Fixed: set Debug as false in HyjalAI::Reset to prevent this from being true as default. Use existing isWorldBoss function to check for rank
    - Convert scripts to use database texts for Hyjal. Updated gossip item texts
    - Fixed: missing encounter at load instance data Hyjal. Some additional adjustments to gossip menues
    - Added: gossip to obtain item Tears of the Goddess from Tyrande in Hyjal
    - Fixed: restore compile, one function renamed
    - Convert remaining scripts to use database texts, Hyjal. Some code cleanup
    - Fixed: allow players attack Illidan when expected. Cleanup code, some unneeded code removed
    - Added: support for quest 9375
    - Fixed: remove unit flags in aggro for boss, the crone
    - Fixed: missing break in switch statement, remove some unneeded code in shade of akama
    - Fixed: remove code to open door if event illidari council done, handled by other npc
    - Fixes: boss void reaver
    - Remove some functions not needed in ScriptedInstance (virtual calls from InstanceData)
    - Fixed: use address-of operator where missing in GOHello calls
    - Added: support for quest 7785 (to obtain item entry 19016)
    - etc...


    CvW Trinity Revision 516
    Last edited by WinSCP; 17-12-2008 at 00:07.


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