Upgrade: 22-12-08


  1. #1
    Senior Member WinSCP's Avatar WinSCP este placut de toti WinSCP este placut de toti WinSCP este placut de toti
    Data de inscriere
    06-10-2007
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    Puncte CF
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    Exclamation Upgrade: 22-12-08

    General Changes:

    - Arena Points Upgraded
    - Some code cleanups and crash fixes with Waypoint Movement Generator
    - Fix a bug that dark portal script causes crash when loading (this is a temp fix)
    - Small typo fixes. After this update leader's GUIDS in CreatureGroups must be added also as group member GUIDS
    - Let feign death interrupt enemies' casting
    - Update miss chance calculation
    - Fix misdirection
    - Fix arcane torrent
    - Fix the bug that aura charges cannot be displayed
    - Fix melee spell damage calculation
    - Fix calculation of level-based spell damage
    - Fix a bug of bloodboil
    - Fix the display of aura charge/stack
    - Temp fix for the crash bug of uldaman script. This script is bugged and needs big fix

    *Movement Generators standardization.
    - bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance)
    - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator
    - added support for creating custom spawndist during the game.
    - Random Movement Generator
    - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master
    - it can be called now by MoveRandom(spawndist) e.g. for use in SD2.
    - Home and Random movements no more using RespawnCoords(Home Position has implemented)
    - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position.
    -Typo fix in Confused Movement Generator

    - Fixed creature initialize movement at respawn. Loot and tagging - correct set of dynamic flags
    - Prevents creature skipping next waypoint after Waypoint Movement is reset
    - Try to fix the bug that some -AP spells increase players' AP
    - Updated Onyxia script
    - Fix the crash in dark_portal script
    - Updated TideWalker script - now use proper spell for summons and for other abilites
    - Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement
    - Major change: update arena code
    - Changed Arena System
    - Some clean up of spell target selection
    - Fix glancing damage calculation
    - Fix double threat spells: remove mind blast and earth shock, add frost shock
    - Fix a bug that causes crash when player data is corrupted
    - Update relocation notify code. Only notify units within max visible distance
    - Fix a bug that Illidan script causes crash
    - Updated Phase Hunter script
    - Fix the bug in attumen
    - Added: support for quest 10198
    - Remove macro for instance BM and use function instead to determine random mini boss
    - Replace old npc-script with areatrigger-script (also solve crash-issue) to teleport player
    - Cleaned up Tidewalker script
    - Fix a bug that stealth causes nearby players lag
    - Do not allow player to reset instance when he is in instance
    - Fix build bug in the last commit
    - Update visibility only once per update
    - Update spell target selection code
    - Fix a bug that causes freeze
    - Update characters full sql to the latest rev
    - Fixed CRLF in headers
    - Let vanish interrupt enemies' casting
    - User small cell size as default
    - Fix abolish poison. (Set caster be taget when range = 0 and target type = single target)
    - Fix broken stealth
    - Fix the bug that stealth players cannot see self
    - Some spell_script targets added
    - Fixed both quest reward items spells from quest 10258



    CvW Trinity Core Rev.566
    Last edited by WinSCP; 22-12-2008 at 02:05.


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